![controller mod for supreme commander 2 pc controller mod for supreme commander 2 pc](https://jetfasr323.weebly.com/uploads/1/2/5/6/125634411/876508084.jpg)
![controller mod for supreme commander 2 pc controller mod for supreme commander 2 pc](https://cdn.wccftech.com/wp-content/uploads/2015/04/SupremeCommander22010-03-0711-53-1-740x463.jpg)
I view the dev's statements from the perspective that they were tired of comprisming the enjoyment of one segment of their fans for the benefit of another.
Controller mod for supreme commander 2 pc Pc#
Nothing wrong with this in and of itself, however, publishers being what they are, they chose to ignore the, albeit smaller, PC segment entirely resulting in shody "ports" of games from the console to the PC. As mentioned earlier, consoles being popular, publishers wished their game to be optimized for the console crowd first and formost.
Controller mod for supreme commander 2 pc free#
They weren't free to make the decisions they wanted. Let me explain the latter: all of Obsidian's previous games have been funded by a publisher. I consider this both premature, as the statement was made quite a while ago now, and taken out of context somewhat.
![controller mod for supreme commander 2 pc controller mod for supreme commander 2 pc](https://media.moddb.com/images/mods/1/16/15914/SupremeCommander2_2011-02-23_06-45-32-05.jpg)
The KB&M crowd have used this statement as justification for closing debate on this issue. I've read the same statements made by the dev's how they were tired of building their games for consoles while ignoring the PC crowd. For this reason, I believe, a strong argument can be made to spend the time to implement a UI for the controller centric crowd to future-proof the game now, and for future expansions/sequels. From the growing popularity of consoles, phones, tablets, and the soon-to-be "Steam Box", the time of the KB&M being the defacto-standard interface is fast approaching its end. (This is NOT about PC games in general, just the use of KB&M). This isn't up for debate, examples of this are everywhere. As is any group that belongs to a dying, at least diminishing, segment. No cost/benefit analysis has been done for this (as far as I know). The problem I see is that we don't have solid numbers as to how many would choose to play this game with a controller if given the choice. This will of course require additional work and resources. Both options can be fully enabled and optimized while not taking anything away from the other. This isn't a one-or-the-other proposition. I rebuke any stance and idea that this precludes including a UI that enables users of a controller (360) from playing the game in a fashion that is most convienient for them. And as most (percentage?) players who backed this project will be using a keyboard & mouse setup, the UI must reflect this and be optimized for this set up. In a (probably vain) attempt to head off the flamers arguments, I'll post a few ideas and caveats.Įternity is a PC game first and formost. While this topic was mentioned before, and received the expected invective from ignorant elitist "REAL PC gamers.", I wanted to revisit the issue to see if the dev's have had any discussions related to this matter.